Saturday, 28 February 2015

Monte Carlo Sprint ver. 0.3 (beta) has been released

Monte Carlo Sprint v.3.0 BETA
download link below the picture

To install this track, extract 'content' and 'system' folders to your Assetto Corsa folder

example:
C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\


Important:
This content is changing default weather1.ini file to remove the fog.
If you don't want to change it, just don't extract "system" folder to your AC folder. The far pieces of terrain 
(hills and mountains) will not be visible.

You can come back to default AC weather settings every time you want, by remove weather1.ini in your
C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\system\cfg folder and changing name of weather1backup.ini to weather1.ini


DO NOT UPLOAD THIS CONTENT TO ANY OTHER SITE!

Known issues of 0.3 beta version:
- some polygons missing
- no spline
- no replay cameras
- some textures are not fitted properly
- some pieces of terrain not well sculpted
- some pieces of terrain may missing
- vegetation and object placing is not finalized



We will appreciate your suggestions and bug reports so it will help to improve this project!



Monte Carlo Sprint v.0.3 BETA download link:
mirror

Have good fun!
ChrisB

Saturday, 21 February 2015

Assetto Corsa first project

Good day. I have 2 news 4 you. First - all activity of btbtracks.blogspot.com has been moved to
http://chrisb3darts.blogspot.com/

We don't know yet if btbtracks is going to be continued, but you can be 100% sure that all future project will be available at ChrisB 3D Arts.

The other news is our first Assetto Corsa project is 85% ready and soon you can expect first beta - release.
Monte Carlo Sprint is around 5 km long track, created with inspiration of Col de Turini and Lantosque - Luceram WRC stages. This project is just a wiping the trail experiment for further AC creations. It was made with purpose of test for AC graphic engine possibilities and strength.

Best Regards

ChrisB
http://chrisb3darts.blogspot.com/






Wednesday, 8 October 2014

El Cubilete version 2.1.0 with tarmac mode and bump maps improvement has been released.

Hello everyone.

I'm releasing v.2.1 of El Cubilete.

An improvement in relation to v.2.0 is:

- corrected bump maps textures
- corrected bump and specular settings
- tarmac version added (thanks to Adrian Izquierdo)

Finally there's 3 different stages included in 2.1 version.

IMPORTANT:
Notice, that when you playing in practice mode, game is ignoring any .gdb daytime settings and loading stage with early hour (around 8 AM). 
To enjoy best day ambient use time of day from 10:00 AM to 2:00 PM. This is the best time for all bumps and speculars in stage :) 
You can also play race weekend mode (2laps, formation/standing), so the game will use .gdb default settings.


El Cubilete v.2.1 download 





Sunday, 5 October 2014

El Cubilete for rFactor is ready

El Cubilete for rFactor is ready and here's a link:
download

It will be also available at rfactorcentral.com after validation of contribution


Rats! 
I received some info from you, that there something wrong with the textures... Well, because of some rF bump and spec difficulties, stage was made to use with daytime of 11 am. No matter, somehow game is ignoring the .gdb file settings... 
However, if you don't like the texture with 'stage default' daytime, just simply change it to 11 am. That how I was going to officially release this stage...




































Sunday, 28 September 2014

El Cubilete for rFactor will be released next week

Hello ladies and gentleman. It's been long time since my last post, but that was the time full of hard and full of joy work over few projects. I've been also through some struggle with rFactor issues after graphic card driver update, so it slows me down a lot about my BTB creations. No matter, I'm slowly moving forward. My 'mysterious' project which I teased you a little last time, will delay to winter time probably. But good news for today is, that after hundred of your asking :)  I finally converted El Cubilete, which now is 99% ready to release for rFactor :) 1.0 version will be available next week  at the latest on Sunday.

rFactor's El Cubilete is improved by:
- a lot of new textures
- corrected old textures with bump and specular maps added
- all textures converted do .dds files
- a lot of new buildings, vegetation and other 3d models
- corrected road and roadside meshes
- shadows added

Stay tuned.
Greetings!!!



Sunday, 29 June 2014

New project FPS performance test.

         Just testing FPS performance... Seems to be more than 100 FPS in all departments at the moment, but I have that impression, this project will be dedicated especially to those, who have strong PC's... :)



Friday, 27 June 2014

RALLY Guru RBR game dezign: Haguenau update 20 - video report - 07

http://rallyguru-tracks.blogspot.com/


No words - lets call video preview :) All big mesh is in places, need some small tweaks for main ground, some objects will be replaced in ...