[Released] Rally Guanajuato Mexico - SS El Cubilete
Rally Guanajuato Mexico - SS El Cubilete is now 100% ready and available to download. Over 13 km of partially real rally road will test your driving skills and give you some fun. Download stage
I think this is good idea. I just need to figured it out what's what in blender. (I supposed this is the software needed to RBR original format conversion?) But your help will be very welcome.
I hope, you better learn Blender when star work on, it's take more or less moth and after you can easy combine yours work between BTB, Blender and after can your track realize in native RBR format. For you, is easy and much fasten, make yours road and road side terrain in BTB then go to Blender and make all small and precise work (like road cross section) wholes... And if you need some tutorials or recommendation you always welcome
Great track!Blender is the next step after BTB, you can polish your track so it is compatible with RBR native format. You will learn blender quite quickly and you will see that working in Blender is much better and much easier than in BTB. Contact Rally Guru, he will help you in making first steps. Cheers.
After I try this track I must to say: If leave this track in RX plugin, you must find another gravel physic, because as we know, default gravel physic from BTB is the same as gravel wet or something like that. And when drive like now you losing all fun from driving and it is sad... Try make short track, for test different surface physics from BTB. And of course, you can, and must, to try "RBR_MaterialEditor" (it's inside BTB / Support / RBR / Material editor)...
There is 6 different gravel physic available in BTB. After few test, I realized that most likely is like: - gravel 1, gravel 1 wet - gravel 2, gravel 2 wet, - gravel 3, gravel 3 wet. I'm not 100% sure, but I think at least 3 gravel surface is dry. But you're right I'm gonna need to play with material editor. End soon I will.
Very nice stage, especial last - do you want make it as native RBR format? If yes I can support you and you can try to do that...
ReplyDeleteI think this is good idea. I just need to figured it out what's what in blender. (I supposed this is the software needed to RBR original format conversion?) But your help will be very welcome.
DeleteI hope, you better learn Blender when star work on, it's take more or less moth and after you can easy combine yours work between BTB, Blender and after can your track realize in native RBR format. For you, is easy and much fasten, make yours road and road side terrain in BTB then go to Blender and make all small and precise work (like road cross section) wholes...
ReplyDeleteAnd if you need some tutorials or recommendation you always welcome
Blender is the same software as 3Dmax just for free ;)
ReplyDeleteAwesome track. Keep up the good work. This is exactly what the rbr community needs. Good, quality tracks.
ReplyDeleteThank you sir...
Great track!Blender is the next step after BTB, you can polish your track so it is compatible with RBR native format. You will learn blender quite quickly and you will see that working in Blender is much better and much easier than in BTB. Contact Rally Guru, he will help you in making first steps. Cheers.
ReplyDeleteAfter I try this track I must to say: If leave this track in RX plugin, you must find another gravel physic, because as we know, default gravel physic from BTB is the same as gravel wet or something like that. And when drive like now you losing all fun from driving and it is sad... Try make short track, for test different surface physics from BTB. And of course, you can, and must, to try "RBR_MaterialEditor" (it's inside BTB / Support / RBR / Material editor)...
ReplyDeleteThere is 6 different gravel physic available in BTB. After few test, I realized that most likely is like:
Delete- gravel 1, gravel 1 wet
- gravel 2, gravel 2 wet,
- gravel 3, gravel 3 wet.
I'm not 100% sure, but I think at least 3 gravel surface is dry. But you're right I'm gonna need to play with material editor. End soon I will.
export for rfactor please
ReplyDelete